Meta description:

The spider anchors a web string into the ground, leaps backward to stretch it, adjusts the tension and angle, then releases herself in a violent straight-line charge that deals blunt damage to creatures in the way.\nIt performs this action over 4 AP:\n\n| AP | Effect |\n| :---: | :--- |\n| 1 | The spider anchors a web string into the ground and jumps 3 m backward. |\n| 2-3 | For each AP, it may either move 1 m backward to increase the stretch or strafe sideways to adjust the line of sight. |\n| 4 | It releases the web tension and launches herself in a straight line. |\n\nThe final line of damage length is is twice the stretching distance of the web.

  • Tags:

    ['bluntDamage', 'Blunt damage']['web', 'Web']
  • Name:

    aElasticWebCharge

  • Displayed name:

    Elastic Web Charge

  • Description:

    The spider anchors a web string into the ground, leaps backward to stretch it, adjusts the tension and angle, then releases herself in a violent straight-line charge that deals blunt damage to creatures in the way. It performs this action over 4 AP: | AP | Effect | | :---: | :--- | | 1 | The spider anchors a web string into the ground and jumps 3 m backward. | | 2-3 | For each AP, it may either move 1 m backward to increase the stretch or strafe sideways to adjust the line of sight. | | 4 | It releases the web tension and launches herself in a straight line. | The final line of damage length is is twice the stretching distance of the web.

  • Cast description:

    | AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Line: vDistance.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals vDamage.string blunt damage to each creature in the line. *The affected creatures must make a **Reflex** test, which reduces the damage by half on success.*

  • Condition:

    assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]])

  • AP cost:

    4

  • Cooldown:

    5

  • Flux cost:

    apMod(vAP)*cdMod(vCD)*(lineMod(vDistance*2)*puncMod(0,1)*contactMod*autoSave*halfOnSave*effect(vDamage*75,60)+targetMod(1,0)*puncMod(0,1)*selfMod*effect(vDistance*20,30))

  • Variables:

    vDistance = NumberVariable([[vDistance]], [[Distance]], 6, [[]], 2) vDistance.valueDisplay.value = [[ self .. " meters"]] vDamage = NumberVariable([[vDamage]], [[Damage]], [[1]], [[10]], [[1]]) vDamage.valueDisplay.value = [[ self .. "d10" ]] vTest = ListVariable([[vTest]], [[Test]], {[[character.sVigor]]}, {[[Vigor]]}) vMR = StatVariable([[vMR]], [[vTest]])

  • On used script:

    character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value)

  • Type:

    1

  • Action effects:

    No effects