Meta description:
The spider anchors a web string into the ground, leaps backward to stretch it, adjusts the tension and angle, then releases herself in a violent straight-line charge that deals blunt damage to creatures in the way.\nIt performs this action over 4 AP:\n\n| AP | Effect |\n| :---: | :--- |\n| 1 | The spider anchors a web string into the ground and jumps 3 m backward. |\n| 2-3 | For each AP, it may either move 1 m backward to increase the stretch or strafe sideways to adjust the line of sight. |\n| 4 | It releases the web tension and launches herself in a straight line. |\n\nThe final line of damage length is is twice the stretching distance of the web.
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Tags:
['bluntDamage', 'Blunt damage']['web', 'Web'] -
Name:
aElasticWebCharge
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Displayed name:
Elastic Web Charge
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Description:
The spider anchors a web string into the ground, leaps backward to stretch it, adjusts the tension and angle, then releases herself in a violent straight-line charge that deals blunt damage to creatures in the way. It performs this action over 4 AP: | AP | Effect | | :---: | :--- | | 1 | The spider anchors a web string into the ground and jumps 3 m backward. | | 2-3 | For each AP, it may either move 1 m backward to increase the stretch or strafe sideways to adjust the line of sight. | | 4 | It releases the web tension and launches herself in a straight line. | The final line of damage length is is twice the stretching distance of the web.
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Cast description:
| AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Line: vDistance.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals vDamage.string blunt damage to each creature in the line. *The affected creatures must make a **Reflex** test, which reduces the damage by half on success.*
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Condition:
assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]])
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AP cost:
4
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Cooldown:
5
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Flux cost:
apMod(vAP)*cdMod(vCD)*(lineMod(vDistance*2)*puncMod(0,1)*contactMod*autoSave*halfOnSave*effect(vDamage*75,60)+targetMod(1,0)*puncMod(0,1)*selfMod*effect(vDistance*20,30))
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Variables:
vDistance = NumberVariable([[vDistance]], [[Distance]], 6, [[]], 2) vDistance.valueDisplay.value = [[ self .. " meters"]] vDamage = NumberVariable([[vDamage]], [[Damage]], [[1]], [[10]], [[1]]) vDamage.valueDisplay.value = [[ self .. "d10" ]] vTest = ListVariable([[vTest]], [[Test]], {[[character.sVigor]]}, {[[Vigor]]}) vMR = StatVariable([[vMR]], [[vTest]])
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On used script:
character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value)
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Type:
1
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Action effects:
No effects